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eBook

SINOPSIS DEL LIBRO:

Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.

Características:

Atributos LU
Año de Edición
2018
Descatalogado
NO
Tipo
eBook
Autor
Roger Dale Jones
Subtítulo
A Qualitative Analysis of 10th Grade Classroom Game Discourse
ISXN
9783823392484
Idioma
Inglés
Núm. Páginas
361
Peso (Físico)
0
Tamaño Archivo (Virtual)
6.38
DRM (Virtual)
Formato Electrónico (Virtual)
PDF
Título
Developing Video Game Literacy in the EFL Classroom
Biografía del Autor
<p>Dr. Roger Dale Jones lehrt Medien-, Kultur- und Literaturdidaktik an der Technische Universit&auml;t Braunschweig.</p>
Botón empaque navideño
ISBN: 9783823392484
Referencia: BW1025904143

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