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*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics
*Ideal for all budding games programmers, with example code in Java, C#, and C
*Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET
*Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.
Casa Editorial | Distribuciones Agapea - Libros Urgentes |
---|---|
Tipo | Libro Importado |
ISXN | 9781590594728 |
Año de Edición | 1900 |
Núm. Páginas | 472 |
Peso (Físico) | 765 |
Tamaño (Físico) | 0 x 0 cm |
Idioma | Inglés |