ISBN: 9783823392484 |

Referencia: BW1025904143
PUBLICACIÓN201816 de julio
APP LECTURAÍcono app lectura
IDIOMAENInglés
EXTENSIÓN361páginas

 

Narr Francke Attempto Verlag
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SINOPSIS DEL LIBRO

<p>Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task...

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